87 threats, not 40
Four Layers Down roughly doubles the roster. The expansion is the single biggest reason older guides go stale: salvage tables, tier lists and ending routes all shift.

A guide written for the version people are actually playing. Office strategy, the real salvage maths, all five endings, and an animatronic index that tells you what killed you instead of naming it.
Verified against v2.0.2
Pick a route
Four entry points, ordered by how urgently you need the answer. Every guide opens with the short version before it explains anything.
Controls, power discipline, what the mask actually does and the order to press things in your first night.
Five routes, the items that lock them, and the exact night each one stops being changeable.
Find the animatronic by its audio cue, then read the counter instead of guessing at the door.
Official build, install order, save folder, and the fixes for the crashes people actually hit.
Version 2.0.2
The expansion did not just add animatronics. It changed how door threats queue, how Foxy is stalled and how much a salvage night costs. Older guides still describe the 1.1.4 game.
Four Layers Down roughly doubles the roster. The expansion is the single biggest reason older guides go stale: salvage tables, tier lists and ending routes all shift.
A separate mode with its own lore, its own recruitable guards and its own shopkeepers. It is not a survival marathon bolted onto the office; it is a second campaign.
Unlocked by beating the base game's true final boss. Salvage locations and event order are reshuffled, which turns memorised routes into planning problems.
Reaction-based door animatronics now queue instead of attacking at once, and Freddy, Bonnie and Chica wait for the slot to clear. Late nights got less random, not easier.
Passive camera stalling was cut to 25%, but looking directly at him now freezes his timer for 3-5 seconds. The camera became a tool you point, not a background blanket.
New shopkeepers, including Rockstar Foxy, add luck-based transactions on top of the Upgrade Cadet economy. Route budgets in 2.0 are a real decision.
Read this before Night 2
Frickbear's 3 is not hard because the animatronics are fast. It is hard because four budgets compete for the same six hours, and the game never pauses to explain them.
Doors, lights, the monitor and the music box all draw from one pool. Every habit you build is a decision about what you are willing to leave closed.
Each animatronic you bring home pays tokens and then spends the rest of the run trying to kill you. The quota is set by your guard, not by your courage.
Late-game nights remove the shop entirely. Anything an ending needs must be bought before that lock, which is why route planning starts around Night 2.
The routes overlap heavily. A single run can qualify for two endings, and the game deliberately lets you choose at the end instead of soft-locking you.
Endings
Routes are gated by items, not by dialogue choices, and the game tells you which endings you still qualify for at the finale.
Build history
Demo, full release, expansion, hotfix. This is the timeline that tells you whether a guide you found is still describing your copy of the game.
The first playable build introduces the office, the salvage loop and the art style that made the game spread.
Full release with the complete night set, five endings and the 40+ animatronic roster.
The 2.0 expansion adds 40 new animatronics, two new modes, new guards and a second storyline.
A focused patch for two input bugs rather than a content update.
Straight answers
If your question is not here, the long-form FAQ covers saves, mods, content ratings and the version history.
It is a free fan-made survival horror game by SpookyRick, built in GameMaker Studio. You work the night shift in a haunted pizzeria, defend an office with doors, a mask and a flashlight, then salvage animatronics between nights to earn tokens and upgrades. The 2.0 expansion, Four Layers Down, adds a second mode and roughly doubles the roster.
Yes. The only official build is the Game Jolt page for Five Nights at Frickbear's 3 + Four Layers Down, which hosts both the current 2.0 build and an archived 1.1.4 base game. This site does not mirror the game files; it links to that page and explains the install.
No. The developer states that the third game and its story are completely self-contained, so you can start here. Playing the earlier games only changes how many of the references you recognise.
Version 2.0.2, a hotfix for the Four Layers Down 2.0 expansion. The patch fixes a crash caused by remapping controls and a bug where keyboard-controlled minigames swallowed mouse input.
The base game shipped with more than 40, and Four Layers Down adds about 40 more for a total of 87 threats. Our character index documents the entries whose mechanics we have verified against 2.0.2 and grows as the expansion is tested.
Start playing
The game is free on Game Jolt. Our install guide covers the download, the save folder and the two crashes the 2.0.2 patch already fixed.